Arnold 5's new standard library replaces most of the functionality of alShaders. As such alShaders (at least in its current form) will not be updated for Arnold 5. However, in order to make upgrading existing networks to the new standard easier, there is a "transition" version available. The pattern and utility nodes should function the same as in Arnold 4, but the surface shaders (alSurface and alHair) are empty parameter shells and will render flat red. You can download the shaders from bitbucket at the links below:
The latest version, 1.0.0rc19, can be downloaded for your target platform (64-bit only) using the links below. Choose the latest version that your DCC plugin supports. If you are unsure, please check your plugin's release notes.
Learn how to use and get the most out of the shaders by following the tutorials and reading the reference documentation.
Step-by-step guides to using the shaders.
Detailed, visual parameter documentation.
Notes from the Siggraph 2014 Course "Phsyically Based Shader Design in Arnold" about the design and implementation of alShaders.
Found a bug or want a feature added? Report it to the mailing list, or better yet, fork the repo and submit a pull request!
Mail the alshaders list.
Head to the BitBucket repository to fork or clone the source code.
alShaders has always been, and will always remain, free and open-source. Since starting this project in 2012, developing, maintaining and supporting it has taken up a considerable chunk of my free time. To be honest, I would probably have spent that time at the pub anyway, so if you feel compelled to express your gratitude please feel free to do so through the internationally recognised medium of beer by using the Donate button below. All proceeds will go towards getting me drunk.